visionhdl.Erosion
Morphologically erode binary pixel stream
Description
The visionhdl.Erosion
System object™ morphologically erodes a binary pixel stream. This operation replaces each
pixel with the local minimum of the neighborhood around the pixel. The object operates
on a stream of binary intensity values.
To morphologically erode a binary pixel stream:
Create the
visionhdl.Erosion
object and set its properties.Call the object with arguments, as if it were a function.
To learn more about how System objects work, see What Are System Objects?
Creation
Description
creates a
System object that morphologically erodes a binary pixel stream.eroder
= visionhdl.Erosion
sets properties using one or more name-value arguments. For example,
eroder
= visionhdl.Erosion(Name
,Value
)'Neighborhood',getnhood(strel('disk',4))
specifies a
4-by-4 disk-pattern neighborhood.
Properties
Usage
Description
This object uses a streaming pixel interface with a structure
for frame control signals. This interface enables the object to operate independently of image
size and format and to connect with other Vision HDL Toolbox™ objects. The object accepts and returns a scalar pixel value and control signals
as a structure containing five signals. The control signals indicate the validity of each pixel
and its location in the frame. To convert a pixel matrix into a pixel stream and control
signals, use the visionhdl.FrameToPixels
object. For a
description of the interface, see Streaming Pixel Interface.
Input Arguments
Output Arguments
Object Functions
To use an object function, specify the
System object as the first input argument. For
example, to release system resources of a System object named obj
, use
this syntax:
release(obj)
Examples
Algorithms
This object implements the algorithms described on the Erosion block reference page.