Weight for Pose Tolerances - inverseKinematics

조회 수: 5 (최근 30일)
N
N 2021년 1월 23일
편집: Karsh Tharyani 2024년 5월 23일
I need clarification on what exactly the weights parameter does in the call to inverseKinematics. The following is the documentation, but it is not clear to me:
"Weight for pose tolerances, specified as a six-element vector. The first three elements correspond to the weights on the error in orientation for the desired pose. The last three elements correspond to the weights on the error in xyz position for the desired pose."
What does pose tolerance mean, and if I assign a weights, say, [0, 1, 1, 0, 1, 1, 0] what does it do for me?
  댓글 수: 2
Yiping Liu
Yiping Liu 2021년 1월 25일
Do you have a particular IK problem that you try to solve?
N
N 2021년 1월 30일
For now, I am using the examples, but eventually I will have my own problem, yes. But don't understand the weights.

댓글을 달려면 로그인하십시오.

답변 (1개)

Karsh Tharyani
Karsh Tharyani 2024년 5월 23일
편집: Karsh Tharyani 2024년 5월 23일
Hi @N,
The inverse kinematics problem is formulated as a non-linear program in the Robotics Systems Toolbox. The objective function (to be minimized with argmin joint positions) is a weighted sum of square of errors between the end-effector pose (a weight is on each of the 6 degrees of freedom associated with a 3D pose) given joint positions and the desired end-effector pose.
When you specify a zero value for any of the weights, the error function ignores the cost/error in that dimension of the pose. For example, if it doesn't mattter to you that the solved joint configuration should result in an end-effector pose which matches the Z coordinate of the desired end-effector pose set the weights to [1,1,1,1,1,0].
The first three values of the weights are derived from an axis-angle representation of orientation. You can set those weights accordingly if you also want to ignore orientations in a particular plane, then.
I hope that helps!
Karsh

카테고리

Help CenterFile Exchange에서 Robotics에 대해 자세히 알아보기

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by