How can i solve this cost function?
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Hi,
I have a cost function which includes vectors and matrices:
v = [(1 / (0.47 * 0.94 * 1500)^2) (1 / (0.47 * 0.94 * 1700)^2) (1 / (0.47 * 0.94 * 2000)^2) (1 / (0.47 * 0.94 * 2200)^2)];
delta = diag(v);
nu = transpose([120 340]);
K = [((1.95 / (2*0.47)) .* [-1 1 -1 1]);...
1 1 1 1 ];
zeta = [2 0; 0 1];
%J = transpose(q) * delta * q + (transpose(K*q - nu)) * zeta * (K*q - nu) %Cost function
%q = transpose([X Y Z T]) %Output of cost function
I am trying to find q vector without any constraint. What kind of methods can be used to solve related equation?
Thanks,
채택된 답변
Matt J
2022년 6월 29일
v = [(1 / (0.47 * 0.94 * 1500)^2) (1 / (0.47 * 0.94 * 1700)^2) (1 / (0.47 * 0.94 * 2000)^2) (1 / (0.47 * 0.94 * 2200)^2)];
delta = diag(v);
nu = transpose([120 340]);
K = [((1.95 / (2*0.47)) .* [-1 1 -1 1]);...
1 1 1 1 ];
zeta = [2 0; 0 1];
q=optimvar('q',4,1);
J=transpose(q) * delta * q + (transpose(K*q - nu)) * zeta * (K*q - nu);
sol=solve(optimproblem('Objective',J));
q=sol.q
추가 답변 (1개)
Sam Chak
2022년 6월 29일
Hi @Volcano
I converted the matrix equation into a scalar equation. Since there is no constraint, fminunc() is used and the local minimum is found.
v = [(1 / (0.47 * 0.94 * 1500)^2) (1 / (0.47 * 0.94 * 1700)^2) (1 / (0.47 * 0.94 * 2000)^2) (1 / (0.47 * 0.94 * 2200)^2)];
delta = diag(v);
nu = transpose([120 340]);
K = [((1.95 / (2*0.47)) .* [-1 1 -1 1]); 1 1 1 1];
zeta = [2 0; 0 1];
% Cost function
J = @(q) v(1)*q(1).^2 + v(2)*q(2).^2 + v(3)*q(3).^2 + v(4)*q(4).^2 + zeta(1,1)*(K(1,1)*q(1) + K(1,2)*q(2) + K(1,3)*q(3) + K(1,4)*q(4) - nu(1)).^2 + zeta(2,2)*(K(2,1)*q(1) + K(2,2)*q(2) + K(2,3)*q(3) + K(2,4)*q(4) - nu(2)).^2;
% Initial guess of q solution
q0 = [1 1 1 1];
% Minimize unconstrained multivariable function
[q, fval] = fminunc(J, q0)
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Matt J
2022년 6월 29일
편집: Matt J
2022년 6월 29일
It doesn't seem possible that it is a local minimum, because it is a convex problem. Possibly, fminunc's finite difference approximations to the gradient, or maybe the optimoption defaults, led to incomplete convergence. quadprog doesn't rely on approximate gradients, so it wouldn't have that difficulty to overcome.
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