How can I rotate a vector by a certain amount along a specific plane?

조회 수: 28 (최근 30일)
I have three points in inertial space which is enough to specify a plane. I have a vector that lies in this plane, and would like to rotate this vector so that it becomes perpendicular with its original self, through a rotation about the plane. For example:
my points:
a=[1 .3 .5];
b=[0 0 0];
c=[4 5 6];
%plane passes through points a, b, and c, a is the vector to rotate
EDIT
I mean to say a rotation on the plane (rotating with the pivot being the origin 0,0,0)

채택된 답변

Alessandro Maria Laspina
Alessandro Maria Laspina 2021년 6월 3일
To find the vector that is in the same plane as the points c, a, and b, which is orthogonal to a we must:
1) first find the vector that is orthogonal to the plane CAB that passes through point b.
2) Rotate a about this vector 90 degrees.
To do this we can use the procedure described by @Bjorn Gustavsson(vector g is the plane that is orthogonal to plane c,a, and b)
Then, using the rodrigues equation (Rodrigues' rotation formula - Wikipedia), we plug in a for v, and k for g with theta being pi/2 and finally we obtain our correct vector.

추가 답변 (1개)

Bjorn Gustavsson
Bjorn Gustavsson 2021년 5월 31일
편집: Bjorn Gustavsson 2021년 6월 1일
Simply take another vector that lies in your plane, here c (you should understand why we can use c straight away). Then form an array that's in the plane but perpendicular to a:
d = c-dot(c,a)*a;
Then you get a vector that's perpendicular to a:
g = cross(a,d);
Here you'll have to plug in a normalization in order to not scale a. That was for rotating a out of the plane. For the rotation around the normal-vector of the plane you're close to done after the calculation of d - just normalize it to give it the same length as a.
HTH
  댓글 수: 8
Alessandro Maria Laspina
Alessandro Maria Laspina 2021년 6월 3일
편집: Alessandro Maria Laspina 2021년 6월 3일
Thanks for the help, have a look at the answer- I may have complicated things a little bit but you definitely helped me get to where I needed.
Bjorn Gustavsson
Bjorn Gustavsson 2021년 6월 3일
OK, now I think I've fixed the typos properly. The correct equation should be:
d = c-dot(c,a/norm(a))*a/norm(a); % subtract the projection of c in the direction of a to get a vector perp to a
d = d*norm(a)/norm(d); % scaled to same length of a

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