plotting normal vector in 3d

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Jack_111
Jack_111 2013년 7월 30일
I have three points P0=[x0,y0,z0], P1=[x1,y1,z1] P2=[x2,y2,z2] and I want to calculate the normal out of them what I did is
normal = cross(P0-P1, P0-P2);
and then I wanted to plot the normal so what I did is,
c = normal + P0 %end position of normal vector
quiver3(P0(1), P0(2), P0(3), c(1), c(2), c(3)); but it didn't work any suggestions please
%......Edited

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Matt Kindig
Matt Kindig 2013년 7월 30일
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Matt Kindig
Matt Kindig 2013년 7월 31일
Then what I said above is correct. Your dot product is as close to zero as you'll be able to calculate. In other words, your calculated vector (from the cross product) is as close to normal to the plane as you'll be able to get.
I'm not really sure what else to say. Your code is correct, your answer is correct, and that's that. Read http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html for why exact floating-point calculations are not possible with a computer.
Jack_111
Jack_111 2013년 8월 1일
Thank you for your support

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