How can I plug inverse kinematics to a Simscape multibody?
조회 수: 4(최근 30일)
Juan Sagarduy 2021년 4월 26일
You need to set the joint in kinematic mode (Actuation >> Motion - Prescribed / Torque - automatically calculated) See below.. Then feed the joints with a time-dependent trace matching the duty cycle you expect the mechanism to execute. See that a little arrow pops up so that the signal can be connected.
Best of Luck / Juan