[SOLVED] Using global flags to advance in a script

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JV
JV 2021년 1월 6일
편집: JV 2021년 1월 6일
Hello fellow community
I want to make a script with converting it into a GUI in the future in mind. It's purpose is to run parts of an algorithm one after another when i want to. Here I've submitted simplified version to replicate my problem. I'll be extremelly thankful if you can help me.
global locate_Flag;
global aim_Flag;
global throw_Flag;
locate_Flag = 0;
aim_Flag = 0;
throw_Flag = 0;
if locate_Flag == 1
disp('located succesfully');
if aim_Flag == 1
disp('aimed succesfully');
if throw_Flag == 1
disp('threw succesfully');
else
throw_Flag_temp = num2str(throw_Flag);
input(throw_Flag_temp);
str2double(throw_Flag_temp)
throw_Flag = throw_Flag_temp;
end
else
aim_Flag_temp = num2str(aim_Flag);
input(aim_Flag_temp);
str2double(aim_Flag_temp)
aim_Flag = aim_Flag_temp;
end
else
locate_Flag_temp = num2str(locate_Flag);
input(locate_Flag_temp);
str2double(locate_Flag_temp)
locate_Flag = locate_Flag_temp;
end

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JV
JV 2021년 1월 6일
Ok so I propably managed to solve this myself
global locate_Flag;
global aim_Flag;
global throw_Flag;
while(1)
locate_Flag = 0;
aim_Flag = 0;
throw_Flag = 0;
locate_Flag_temp = input('waiting for confirmation ');
locate_Flag = locate_Flag_temp;
clear locate_Flag_temp
if locate_Flag == 1
disp('located succesfully');
aim_Flag_temp = input('waiting for confirmation ');
aim_Flag = aim_Flag_temp;
clear aim_Flag_temp
if aim_Flag == 1
disp('aimed succesfully');
throw_Flag_temp = input('waiting for confirmation ');
throw_Flag = throw_Flag_temp;
clear throw_Flag_temp
if throw_Flag == 1
disp('threw succesfully');
end
end
end
end

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