Making a binary skeletonization less noisy - image processing
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Hi - I am trying to skeletonize a binary mask like this https://dl.dropbox.com/u/54307333/4ANDmask.bmp. But I end up with too many small branches coming off of the long segments https://dl.dropbox.com/u/54307333/4Maskthin.bmp. I want to get rid of small branches (<20 pixels) that are only connected on one end. Ones that are connected on both ends are valuable to me.
I am using bwmorph to calculate the endpoints. And using that I can exclude branches that are below a certain size, but like I said, I want to keep the ones that are connected on both ends.
I probably have to do some kind of if statement, checking the connectivity of each endpoint...? Not sure. Any ideas?
Thanks,
Nad
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도움말 센터 및 File Exchange에서 Morphological Operations에 대해 자세히 알아보기
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