Info
이 질문은 마감되었습니다. 편집하거나 답변을 올리려면 질문을 다시 여십시오.
3D Objects and Rotation Amount Respective of Z Value
조회 수: 2 (최근 30일)
이전 댓글 표시
Hi All
I am creating a simple program that has a ball object and a player object. The player has an arm that must raise based on the height of the ball. Eg if the ball starts at point 600 on the z axis, then the arm must raise so that its furthest point is at point 600 also on the Z axis.
I am using a translation array of [cos(z) 0 sin(z); 0 1 0; -sin(z) 0 cos(z)]; Where Z = pi/4 to give me a rotation of 45 degrees in the arm to get close to the ball. How can A) change this so i can specify degrees such as 60, 30 etc and B) is there a way to automatically determine the degree needed based on my balls height? Im starting to think along the lines of a complex if statement to replace Z with a degree if the Z value of my ball is within a certain range.
Many Thanks
Andrew
댓글 수: 0
이 질문은 마감되었습니다.
참고 항목
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!