How to calculate a curvature of 3D isosurface?

조회 수: 27 (최근 30일)
zilorina
zilorina 2020년 1월 15일
댓글: darova 2020년 1월 17일
I have isosurface(X, Y, Z, W, level) in 3D and I would like to calculate its curvature. So far I was using the following code: https://nl.mathworks.com/matlabcentral/fileexchange/24937-curvature-calculations-on-triangular-3d-surface
This code (as well as other analogical codes that I saw on fileexchange) will take the triangulation of my surface as an input parameter (i.e., the mesh). But I was wondering maybe there is a simpler way to calculate the curvature of the surface since I have a smooth surface that has been already fitted into my triangulated point cloud?

답변 (1개)

darova
darova 2020년 1월 15일
You can use surfnorm to extract normal vectors from surface
Choose close enough vectors to calculate curvature
Angle between vectors:
Distance between points: L
Curvature radius:
123.png
  댓글 수: 2
zilorina
zilorina 2020년 1월 17일
It is more complicated for 3d surface. Indeed you would need to calculate normals on triangular mesh (i.e., first, for triangles, then for vertices). I do not think surfnorm works for triangular mesh (isosurface). Then the problem will consist of calculating pricncipal curvatures (minimum and maximum curvatures out of all directions) from the second fundamental form.
darova
darova 2020년 1월 17일
Can you please attach the data?

댓글을 달려면 로그인하십시오.

카테고리

Help CenterFile Exchange에서 Scalar Volume Data에 대해 자세히 알아보기

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by