Simscape Multibody animation in real-time

For our project we are building a race simulator where the kinematics are determined using gamedata.
But first we want to use the gamedata as input to a 3D animation of the race simulator using Simscape Multibody. However, when we are using normal mode there is quite a significant delay between the inputs and the response of the animation in Mechanics Explorer.
My question is: how can I improve my Simscape Multibody animation model to respond faster to inputs (realtime animation)?

답변 (1개)

JVH93
JVH93 2021년 1월 13일

0 개 추천

Hi, I solved it changing the solver to ODE113

카테고리

도움말 센터File Exchange에서 Simulation and Analysis에 대해 자세히 알아보기

제품

릴리스

R2018a

질문:

2019년 11월 13일

답변:

2021년 1월 13일

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