Simscape Multibody animation in real-time
이전 댓글 표시
For our project we are building a race simulator where the kinematics are determined using gamedata.
But first we want to use the gamedata as input to a 3D animation of the race simulator using Simscape Multibody. However, when we are using normal mode there is quite a significant delay between the inputs and the response of the animation in Mechanics Explorer.
My question is: how can I improve my Simscape Multibody animation model to respond faster to inputs (realtime animation)?
답변 (1개)
JVH93
2021년 1월 13일
0 개 추천
Hi, I solved it changing the solver to ODE113 

카테고리
도움말 센터 및 File Exchange에서 Simulation and Analysis에 대해 자세히 알아보기
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!