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Play a sound at certain frequency and recording it simultaneously

조회 수: 13 (최근 30일)
Hello,
I am a novice and I need your help
The code below helps me to generate a sound at certain frequency for a certain duration, how to I record simultaneously and write it
to a file?
Fs = 44100; % Samples per second. 48000 is also a good choice
toneFreq = 22000; % Tone frequency, in Hertz. must be less than .5 * Fs.
nSeconds = 10; % Duration of the sound
a = sin(linspace(0, nSeconds*toneFreq*2*pi, round(nSeconds*Fs)));
sound(a,Fs); % Play sound at sampling rate Fs
  댓글 수: 2
alon cohen
alon cohen 2020년 4월 12일
why did you choose specificly Fs=44100 (or 48000) ?
how does changing Fs affect the real frequency i hear out of my computer?
thanks.
Walter Roberson
Walter Roberson 2020년 4월 12일
44100 is the standard for CDs. It was a compromise based upon what available electronic circuits could affordably do at the time.
48000 is the standard for Digital Video, which came later than CDs.
Audio professionals say that the difference between 44100 and 48000 would be undetectable or barely detectable by humans.

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채택된 답변

Shivam Gupta
Shivam Gupta 2019년 3월 4일
편집: Walter Roberson 2019년 3월 4일
To simultaneously play and record:
  1. Create the audioPlayerRecorder object and set its properties.
  2. Call the object with arguments, as if it were a function.
For more information, see:
  댓글 수: 1
Walter Roberson
Walter Roberson 2019년 3월 4일
편집: Walter Roberson 2019년 3월 4일
This is for the case of recording incoming sound at the same time you are playing, not directly for the case of recording the sound that you are playing.
In order to use the above, you would need to use a hardware loopback connector -- which would end up converting to analog, emitting the signal, receiving the signal, converting to digital again.
Note: it is not possible to record outgoing sound using the winsound drivers without having a hardware loopback connector: the driver makes it impossible. However, digital loopback is a possibility with some other drivers.

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추가 답변 (1개)

Walter Roberson
Walter Roberson 2019년 3월 4일
You would probably only want to record what is playing if:
  • you need to measure the distoration characteristics of your audio system; or
  • you are using sound() to overlay multiple sounds and want to record the mix. Using sound() this way makes it pretty much impossible to synchronize the sounds, so this is not a good mixer.
What you would normally do instead is simply
audiowrite('FileNameGoeshere.wav', a, Fs)

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