rotation meshgrid surface with the predefined angel(using rotation matrix)
이전 댓글 표시
Let's say:
x=1:0.2:1.8= [1 1.2 1.4 1.6 1.8];
y=2:0.2:3 = [2 2.2 2.4 2.6 2.8 3];
z=[2 5 2 2 2; 2.1 2.1 2.1 2.1 2.1; 2 2 2 2 2; 3 3 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X,Y] = meshgrid(x,y);
surf(X,Y,Z);% the plot show below


The question is: How can I rotate the plot data with the angel=10 (degree), counterclockwise about Z axis, & How can I plot the new meshgrid surface (using the new rotate data) as the below figure?
angel=10;
R=[cosd(angel) -sind(angel) 0;sind(angel) cosd(angel) 0;0 0 1];%the rotation matrix R

채택된 답변
추가 답변 (1개)
A 2D rotation is sufficient, if you want to rotate the X and Y coordinates only.
x = 1:0.2:1.8; % [1 1.2 1.4 1.6 1.8];
y = 2:0.2:3; % [2 2.2 2.4 2.6 2.8 3];
Z = [2 , 5, 2, 2, 2; 2.1, 2.1, 2.1, 2.1, 2.1; 2, 2, 2, 2, 2; ...
3, 3, 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X, Y] = meshgrid(x,y);
subplot(1,2,1)
surf(X,Y,Z);
angel = 10;
R = [cosd(angel), -sind(angel); sind(angel), cosd(angel)];
XY = R * [X(:).'; Y(:).'];
XX = reshape(XY(1, :), size(X));
YY = reshape(XY(2, :), size(Y);
subplot(1,2,2)
surf(XX, YY, Z);
댓글 수: 7
Matt J
2018년 11월 23일
See also Syntax 3 of this FEX file.
Matt J
2018년 11월 23일
The AxelRot.m file that I provided a link to will allow you to specify an axis of rotation.
Bruno Luong
2018년 11월 23일
편집: Bruno Luong
2018년 11월 23일
x = 1:0.2:1.8;
y = 2:0.2:3;
z=[ 2 5 2 2 2;
2.1 2.1 2.1 2.1 2.1;
2 2 2 2 2;
3 3 3 3 3;
1 1 1 1 1;
2.5 2.5 2.5 2.5 2.5];
[X,Y] = meshgrid(x,y);
% Rotate about the center
xyc = [mean(x), mean(y)];
theta = 30/180*pi;
R = [cos(theta) -sin(theta);
sin(theta) cos(theta)];
XY = xyc' + R * ([X(:) Y(:)]-xyc)';
XR = reshape(XY(1,:),size(X));
YR = reshape(XY(2,:),size(Y));
close all
surf(X,Y,z);
hold on
surf(XR,YR,z);
ha ha
2018년 11월 24일
Jan
2018년 11월 24일
@haha: Please do not advertise another thread. Imagine the pollution of the forum, if all users would do this. Thanks.
"But as you observed, the surface is rotated and also translate. It is NOT only rotate." - My suggested code was a pure rotation around the origin of the corrdinate system. The modification by removing the mean of the points at first and add them after a rotation includes a translation in addition.
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