Display question about transparent intersected surfaces
조회 수: 1 (최근 30일)
이전 댓글 표시
Why when I set the intersected surfaces' transparent with 'FaceAlpha', the intersected regions display invalid.
Code:
x=[0:0.01:3];
y=[0:0.01:5];
[X,Y]=meshgrid(x,y);
Z1=X*1.1+Y*1;
Z2=X+Y*1.1;
mesh(X,Y,Z1,'FaceColor','b','EdgeAlpha',0,'FaceAlpha',0.5)
hold on
mesh(X,Y,Z2,'FaceColor','r','EdgeAlpha',0,'FaceAlpha',0.5)
The figure
댓글 수: 3
Jan
2018년 7월 10일
Which Matlab version are you using? Is OpenGL set to hardware or software?
I can reproduce this effect with Matlab online.
채택된 답변
Wentao Du
2018년 7월 13일
This issue is due to the Order Independent Transparency method used by MATLAB called "Depth Peeling." Unfortunately, there are no existing workarounds.
Changing to "opengl" setting to "hardwarebasic" gives a slightly better result, as this triggers the transparency to use an "object sort" method (Typically this is worse than any Order Independent Transparency method). Or you may use the "painters" renderer for the figures created by executing the following:
>> set(gcf,'Renderer','painters');
Our development team is looking into addressing this issue and it will be considered for a future release of MATLAB.
댓글 수: 0
추가 답변 (1개)
참고 항목
카테고리
Help Center 및 File Exchange에서 Graphics Performance에 대해 자세히 알아보기
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!