Help with 3D-plotting?
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So I have made this code that creates the shape I desire, but the top is open, and I want it to flat on the top. Any help would be appreciated. Thanks
if true
% code
end
%Constants
A=7/4;
L=1;
R=1;
%Solve for u_2
syms u
u_2=vpasolve(u*(-A-log(u)+u^2+3*u^4/4)*(1+u^2)^(-2)== L/R, u)
%x(u_2)=R rearranges to get C=...,
C=R*u_2/(1+u_2^2)^2
syms u
u_1=vpasolve(-log(u)+u^2+3*u^4/4 == A, u)
x_1=(C*(1+u_1^2)^2)/u_1
v= linspace (u_1,u_2);
X= C*((1+v.^2).^2)./v;
Y= L-C*(-A-log(v)+v.^2+(3*v.^4)/4);
plot(X,Y)
figure(1)
figure(2)
u1 = double(u_1)
u2 = double(u_2)
syms r v
colormap(bone)
x=fsurf(cos(r)*C*((1+v.^2).^2)./v, sin(r)*C*((1+v.^2).^2)./v,(L-C*(-A-log(v)+v.^2+(3*v.^4)/4)),[0,2*pi u1, u2])
title('R=1 L=1')
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Star Strider
2018년 3월 14일
Tweak figure(2) by adding a patch call:
figure(2)
u1 = double(u_1)
u2 = double(u_2)
syms r v
colormap(bone)
x=fsurf(cos(r)*C*((1+v.^2).^2)./v, sin(r)*C*((1+v.^2).^2)./v,(L-C*(-A-log(v)+v.^2+(3*v.^4)/4)),[0,2*pi u1, u2])
hold on
rv = linspace(0,2*pi);
Radius = 0.35;
patch(Radius*cos(rv), Radius*sin(rv), ones(size(rv)), 'r') % <— ADD THIS ‘patch’ CALL, REFINE ‘Radius’
hold off
title('R=1 L=1')
I don’t know how you define the value for the radius of the top, so I guessed at one that sort of works. Tweak that, change the colour to something you want, and it should work. See the documentation for patch to tweak its properties.
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Star Strider
2018년 3월 14일
As always, my pleasure!
I’m not sure what to advise with respect to the colormap. That you’re using symbolic calculations and fplot makes that something of a challenge. Experiment using the last row of the colormap for the patch object colour. It could work!
추가 답변 (2개)
Lewis Hancox
2018년 3월 14일
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Star Strider
2018년 3월 14일
Good!
It likely would have been best for me to gave included that option, specifying a multiplier. It didn’t seem necessary originally.
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