Interpolating missing values in 3D LUT (3D Lookup Table)
이전 댓글 표시
Hi
I'm trying to create a 3D LUT to transform the colors of Image.
The LUT file contains 512 lines.
Each line contains 3 values, one for Red, one for Green and one for Blue channels of Image.
Basically, size of 3D LUT is 8 so its index starts at 0 0 0 and ends at 7 7 7. (8*8*8 combinations = 512 points/lines)
Out of 512 points, I have created 42 points.
Now, I want to create values for remaining 470 points using interpolation.
I'm aware of Linear interpolation, but I have no clue how a 3D LUT missing values are calculated.
I would be grateful if anyone help me in filling the missing values. Thank you.
채택된 답변
추가 답변 (0개)
카테고리
도움말 센터 및 File Exchange에서 Logical에 대해 자세히 알아보기
제품
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!