increase compute speed compute angle between 2 vectors
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hi, I'm student in a space compagny and I have built a matlab soft to compute orbit , but the run take more than 48h, in fact, one function was call more than billion time, and also I search to win some milliseconde in my funtion.
this funtion compute angle between 2 vectors input : 2 vectors v & u (3 by n) output : angle between u and v in rad (n by 1)
here after the code , but I don't find more solution to optimize it :
function angle = searchAngle(u, v)
norm = @(v) sqrt(sum(v.^2, 2));
dot = @(u, v) sum(u .* v, 2);
cross = @(a, b) [ a(:,2) .* b(:,3) - a(:,3) .* b(:,2), ...
a(:,3) .* b(:,1) - a(:,1) .* b(:,3), ...
a(:,1) .* b(:,2) - a(:,2) .* b(:,1) ];
normVect = norm(u) .* norm(v);
dotVect = dot(u, v);
threshold = normVect * 0.9999;
idx1 = dotVect > threshold;
axis = cross(v(idx1,:), u(idx1,:));
angle(idx1) = asin(norm(axis) ./ normVect(idx1));
idx2 = dotVect < -threshold;
axis = cross(v(idx2,:), u(idx2,:));
angle(idx2) = pi - asin(norm(axis) ./ normVect(idx2));
idx = ~(idx1 | idx2);
angle(idx) = acos(dotVect(idx) ./ normVect(idx));
end
thx for any help
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Titus Edelhofer
2016년 2월 17일
Hi,
one question: is your function searchAngle called billions of times? The function itself looks good, even for large u and v. Maybe you can arrange optimizing the calling function to call searchAngle less often but with larger blocks ...?
Titus
franck lepapaix
2016년 2월 17일
Rena Berman
2017년 1월 24일
(Answers dev) Restored question.
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