What are the efficient ways to generate “mod by constant” code with Embedded Coder (e.g., mod(u, 360))?
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I’m looking for an efficient way to compute mod by a compile-time constant in Simulink models that generate C/C++ with Embedded Coder. For example, mod(u, 360) for floating-point or fixed-point signals.
- Using the two-input Mod block (u mod m) with a literal constant for m (e.g., 360) often generates a helper function call (e.g., rt_modf_snf) rather than an inlined expression, which impacts performance and readability.
- I’d like inlined code when the modulus is a known constant, and the efficient implementation for fixed-point/integer data types (e.g., turns into multiplies/shifts).

Thanks!
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