How to apply road bank angle in Virtual vehicle composer?
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Hi, I'm currently trying to figure out how to apply road bank angle to an environment in Simulink via a virtual vehicle composer app. Most of the blocks seem to be utilised from the vehicle dynamics blockset library, but it seems difficult to account for this in the ‘VehicleBody6DOF’ block or the ‘MFtire’ block itself. Do you have any recommendations? I'm having a hard time figuring out how to deform the model.
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도움말 센터 및 File Exchange에서 Simulink 3D Animation에 대해 자세히 알아보기
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