What is default Mu for Vehicle Body 3 DOF block?

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Daniel
Daniel 2024년 12월 23일
댓글: Daniel 2024년 12월 23일
The 3 DOF Vehicle Body block in the Vehicle Dynamics Blockset uses in its forces equations, but I can't find the default value for this parameter anywhere.
I see the option to enable specifying as an input, but I want to know what μ will be if I don't explicitly pass it.
I also see mu, which is a friction scale factor, but that's not the same thing.
Does anyone know what the default value is or how to figure it out?

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Paul
Paul 2024년 12월 23일
편집: Paul 2024년 12월 23일
As best I can tell, if the [mu_r, mu_f] vector is not specified externally, then the block uses the parameter specified in
Nominal friction scaling factor, mu
for both mu_r and mu_f as long as Axle forces is set to one of these options:
  • External longitudinal velocity
  • External longitudinal forces
You can test this by first specifying a value for "Nominal friction scaling factor, mu" and simulating and then turning External friction — Mu input port to 'on' and using the same value as in step 1 in a two-element Constant vector as the external input and simulate again. When I did this with constant xdotin and WhlAngF inputs I got identical results for the inertial displacement in the Info bus.
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Daniel
Daniel 2024년 12월 23일
Hm, that does seem to be the case, but is very shocking to me. No realistic tire will have a friction coefficient of 1, so I was thinking the nominal friction scaling factor had to be just some other scale factor, not an actual coefficient of friction.

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