Increasing boundary limits in Unreal engine

조회 수: 50 (최근 30일)
Vivek Mishra
Vivek Mishra 2024년 11월 26일 5:56
댓글: Vivek Mishra 대략 2시간 전
Hi, I am performing co-simulation of a plane in Matlab something like this:
For visulization, I have chosen the Griffiss airport scene.
When I fly the plane above 1.4 km, it hits an invisible boundary and starts tumbling. For my tests, I need to fly the plane up to 10 km.
Can someone please let me know how to get rid of this invisible boundary so that I can fly the plane up to 10 km?

답변 (1개)

Nishan Nekoo
Nishan Nekoo 대략 12시간 전
Hi Vivek, there shouldn't be any invisible boundary. For example, here is the default aircraft flying at an altitude of 14km:
The tumbling might be caused by something else in your physical model, could that be possible? In general, there shouldn't ever be any boundaries around an Unreal scene, I can even place the plane at 140km above with no problem.
Nishan
  댓글 수: 1
Vivek Mishra
Vivek Mishra 대략 2시간 전
Hi Nishan,
I had made a few changes to the Griffiss airport scene. May be that created the issue. Is it possible for you to share the .umap of your Griffiss airport scene?

댓글을 달려면 로그인하십시오.

제품


릴리스

R2024b

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by