Import and simulation of customized vehicle 3D models

조회 수: 4 (최근 30일)
zexing li
zexing li 2024년 11월 25일
댓글: zexing li 2025년 1월 2일
Roadrunner 2024B
I have two questions:
1. I would like to know how I can add my own 3D model of a vehicle to roadrunner and have it simulate properly. At the moment, I do it by dragging a 3D model of a vehicle in fbx format into Library broswer and changing its Default Type to Vehicle. At this point, it can be added to Scenario Editing normally, but when I run the simulation, an error pops up: CRITICAL ERROR: Actor Formula 1 mesh rotataed has no wheels.
2. How to import a 3D model of a multi-axle vehicle (6-axle vehicle) into the scene and simulate it, specifically, I would like to see the vehicle's 6-axle tires visually steering around corners!
Looking forward to it very much and thanks for your reply!
Here's a screenshot of my 3D model of the vehicle after importing it:
Here's the error output:
  댓글 수: 1
Debadipto
Debadipto 2024년 12월 31일
For the first query: I'm using R2024b update 2 and haven't experienced any issues when importing FBX vehicles. If you're using an older version of the R2024b release, maybe you can try updating to see if that fixes the issue.

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Debadipto
Debadipto 2024년 12월 31일
For the second query:
I'm not completely certain if RoadRunner supports visualisation of the dynamics of a multi-axle vehicle. For that, I think you can try exploring co-simulating with Unreal Engine (and the possibility of importing multi-axle vehicle in that).
You can refer to the following for more details on integrating Unreal Engine with RoadRunner:
  1. How to Create Custom Scenes in RoadRunner and Co-simulate with Simulink and Unreal Engine
  2. Import RoadRunner Scene into Unreal Engine Using Simulink
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zexing li
zexing li 2025년 1월 2일
Thanks for your comment! I'll try it if i can't find ways to co-simulating in roadrunner.

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