how to make audio sound like continuous between each loop
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in each loop i use sound(sig) , the length of sig is about o.5s, if i use pause in each loop, it may sound discontinuous ,if not pause , i think the sound may overlap, how to make it sound continuous and each sig completely played?
답변 (1개)
Image Analyst
2015년 4월 22일
1 개 추천
Have a ramp for weights then replace the beginning and end of the signal with a weighted sum. So at the end of the signal, you have like the originalSignalAtEnd .* ramp + originalSignalAtBeginning .* (1-ramp). Then to the same to weight the beginning of the signal. I've left out the details so you can feel some pride and ownership of the code, but I think you can understand the concept. Let me know if you can't figure it out and I might help more tomorrow.
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Roger
2015년 4월 22일
Image Analyst
2015년 4월 22일
Yes if the sound is 0.5 seconds long. Otherwise you might have to calculate the length of the sound and pause for that long.
By the way, I've attached my sound demo file (kind of fun).
Roger
2015년 4월 22일
Image Analyst
2015년 4월 22일
It seems like it's playing the sound asynchronously. If you can get the sound file to play synchronously then it won't go on to the next line of code until the sound is done and you won't need a pause. Unfortunately I don't see an option for that in soundsc(). Maybe there's a way though, that I don't know.
You're correct about #2.
Roger
2015년 4월 22일
카테고리
도움말 센터 및 File Exchange에서 Audio and Video Data에 대해 자세히 알아보기
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