fsolve to find circle intersections
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I'm trying to find the intersection points of two circles using fsolve. Currently I'm using this code but the fsolve command doesn't reach a conclusion, probably because I'm not choosing a good initial guess.
function F = myfun1( X)
x= X(1)
y = X(2)
F=[(x-1).^2 +(y-2).^2 - 1.5^2 ;
(x-3).^2 +(y-2.5).^2 - 1^2 ;
];
end
And I'm calling it by using:
xo = [0,0];
X= fsolve (@myfun1,xo,options)
fsolve stops iterating because "last step was ineffective"
thanks in advance for any help provided
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Roger Stafford
2015년 4월 8일
In case you are interested, there is a much more direct way of finding the two intersection points of two circles than using 'fsolve'.
Let P1 = [x1;y1] and P2 = [x2;y2] be column vectors for the coordinates of the two centers of the circles and let r1 and r2 be their respective radii.
d2 = sum((P2-P1).^2);
P0 = (P1+P2)/2+(r1^2-r2^2)/d2/2*(P2-P1);
t = ((r1+r2)^2-d2)*(d2-(r2-r1)^2);
if t <= 0
fprintf('The circles don''t intersect.\n')
else
T = sqrt(t)/d2/2*[0 -1;1 0]*(P2-P1);
Pa = P0 + T; % Pa and Pb are circles' intersection points
Pb = P0 - T;
end
댓글 수: 3
ricard molins
2015년 4월 12일
Anders Simonsen
2017년 4월 3일
Thanks Roger, it works like a charm, especially for those who don't have the "fsolve" function.
Gergely Hunyady
2019년 10월 19일
Thanks. Working fine, much faster than fsolve
Richard Zapor
2023년 8월 13일
0 개 추천
By first applying coordinate transformations a reduced algebra solution is possible. Given Circle (x1,y1,R) and Circle (x2,y2,P) find the two intersection points of the circles. Define d=distance(C1,C2). There are multiple conditions for Zero and One intersection points. Here we assume two points thus d<P+R, d+P>R, and d-P>-R.
- Translate to place (x1,y1) at the origin.
- Rotate to place (x2,y2) at (0,d) where d=distance(C1,C2).
- Y=(R^2−P^2+d^2)/(2*d)
- X=sqrt(R^2−Y^2)
- xy=[+X Y ;−X Y] Two solution points in transformed space
- theta=atan2(x2−x1,y2−y1) A Matlab quadrant atan where -pi<atan2()<=pi
- xy=xy*rot(theta)+[x1 y1] where rot(t)=[cos(t) -sin(t); sin(t) cos(t)]
In the transformed space many simplifications occur. R^2=X^2+Y^2, P^2=X^2+(d-Y)^2 so after subtracting gives R^2-P^2=Y^2-(d-Y)^2= Y^2-d^2+2dY-Y^2 = 2dY-d^2 thus Y=(R^2-P^2+d^2)/(2*d) and X follows as X=sqrt(R^2-Y^2). Now de-rotate and de-translate to acheive the points in the original coordinate system.

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