- Define your 3D points and curves.
- Define the plane equation (e.g., Ax + By + Cz + D = 0).
- Find intersection points between the plane and the curves.
- Plot the points and curves in a 3D plot.
- Plot the intersection points on the plane.
How do show points on plane going through 3d plot
조회 수: 12 (최근 30일)
이전 댓글 표시
Hello,
I have 3d plot of points and curves which are connected (picture attached). ("o" and "*" in the graph are my points in matrix and "-" & "--" connect the points)
Then I make a new "plane" (gray color) going through the graph. I need to show points of curves going through the plane on the plane.
Is there a way make a plane goint through curves and then show and write points of the curves?
댓글 수: 0
답변 (2개)
albara
2023년 4월 29일
Yes, you can create a plane that intersects the 3D curves and then display the intersection points on the plane. I will provide a general outline of the steps you can take to achieve this in MATLAB.
Here's an example to help you get started:
% Define your 3D points and curves (dummy example)
curve1 = [1 2 3; 2 3 4; 3 4 5];
curve2 = [5 4 3; 4 3 2; 3 2 1];
% Define the plane equation: Ax + By + Cz + D = 0
A = 1;
B = 1;
C = 1;
D = -6;
% Find intersection points between the plane and the curves
intersect1 = intersectPlaneCurve(A, B, C, D, curve1);
intersect2 = intersectPlaneCurve(A, B, C, D, curve2);
% Plot the points and curves in a 3D plot
figure
hold on
plot3(curve1(:,1), curve1(:,2), curve1(:,3), 'o-')
plot3(curve2(:,1), curve2(:,2), curve2(:,3), 'o--')
plotIntersectionPlane(A, B, C, D)
% Plot the intersection points on the plane
scatter3(intersect1(:,1), intersect1(:,2), intersect1(:,3), 'r*')
scatter3(intersect2(:,1), intersect2(:,2), intersect2(:,3), 'g*')
hold off
function intersection = intersectPlaneCurve(A, B, C, D, curve)
intersection = [];
for i = 1:size(curve, 1)-1
p1 = curve(i,:);
p2 = curve(i+1,:);
[is_intersect, point] = linePlaneIntersection(A, B, C, D, p1, p2);
if is_intersect
intersection = [intersection; point];
end
end
end
function [is_intersect, point] = linePlaneIntersection(A, B, C, D, p1, p2)
direction = p2 - p1;
denominator = A*direction(1) + B*direction(2) + C*direction(3);
if abs(denominator) < 1e-6
is_intersect = false;
point = [];
return
end
t = -(A*p1(1) + B*p1(2) + C*p1(3) + D) / denominator;
point = p1 + t * direction;
if t >= 0 && t <= 1
is_intersect = true;
else
is_intersect = false;
point = [];
end
end
function plotIntersectionPlane(A, B, C, D)
[x, y] = meshgrid(linspace(-10, 10, 100));
z = (-D - A*x - B*y) / C;
surf(x, y, z, 'FaceAlpha', 0.5, 'EdgeColor', 'none', 'FaceColor', [0.5 0.5 0.5]);
end
This example shows two 3D curves and a plane that intersects them.
Important: There may be some mistakes in this answer Experts can tell if there are any mistakes
댓글 수: 3
albara
2023년 4월 30일
편집: albara
2023년 4월 30일
You are welcome, Yes, you can determine the position of the plane by adjusting the coefficients A, B, C, and D of the plane equation Ax + By + Cz + D = 0. If you have a normal vector n = [A; B; C] and a point on the plane p = [x0; y0; z0], you can find the value of D as follows:
D = -A * x0 - B * y0 - C * z0
In your example, you want a plane parallel to the YZ plane (normal vector n = [1; 0; 0]) and positioned at x = -10. To find D, you can use any point on the plane, for instance, p = [-10; 0; 0]:
D = -1 * (-10) - 0 * 0 - 0 * 0 = 10
So, your plane equation is x + 10 = 0, or equivalently, 1x + 0y + 0z + 10 = 0.
In the provided MATLAB code, you can set A, B, C, and D as follows:
A = 1; B = 0; C = 0; D = 10;
This will create a plane parallel to the YZ plane at x = -10.
Important: There may be some mistakes in this answer Experts can tell if there are any mistakes
chicken vector
2023년 4월 29일
Not sure if I understood what you need.
You can have plane transparency using 'FaceAlpha'.
Is this helpful? Otherwise I ask you for more details.
nCurves = 10;
nPoints = 15;
xPlane = 5;
x = 0 : nPoints-1;
y = (1 : nCurves)' + rand(nCurves,nPoints)/2;
z = flip(x) + rand(nCurves,nPoints);
lineStyles = {'-o','--*'};
figure;
grid on;
hold on;
for line = 1 : nCurves
plot3(x,y(line,:),z(line,:),lineStyles{round((line-1)/nCurves)+1});
end
fill3(xPlane*ones(4,1), [-2, nPoints*2, nPoints*2, -2], [-2, -2, nPoints*2, nPoints*2], ...
[.85 .85 .85],'FaceAlpha',0.85)
hold off;
view([2 1 1]);
xlabel('x'); ylabel('y'); zlabel('z');
xlim([-1 nPoints-1]); ylim([-1 nCurves+1]); zlim([0 nPoints*1.5]);
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