How to find the orientation of the line of the intersection between two planes?

조회 수: 3 (최근 30일)
Is there any method/indiacator that i can use to know the orientation of the the intersection line between two planes( using Dual Plucker Matrix )?
I used the follwoing code get the line:
P1 =[177668442.453315 ,-102576923.076923, 0];
P2 =[ -102576923.076923 ,177668442.453315 ,-102576923.076923];
P3= [0, -102576923.076923, 88834221.2266576];
P11= [152763459.308716 , -102576923.076923, 0];
P22=[ -102576923.076923, 183536536.231793 , -102576923.076923];
P33= [0, -102576923.076923, 91768268.1158967];
A=null([[P1;P2;P3],ones(3,1)]); %plane 1
B=null([[P11;P22;P33],ones(3,1)]); %plane 2
L=A*B.' - B*A.' %line of intersection
L = 4×4
0 -0.0351 -0.0484 0.0000 0.0351 0 -0.0138 0.0000 0.0484 0.0138 0 0.0000 -0.0000 -0.0000 -0.0000 0
  댓글 수: 2
Torsten
Torsten 2023년 2월 5일
What do you mean by "orientation of a line" ?
M
M 2023년 2월 5일
편집: M 2023년 2월 5일
@Torsten any indicator of the direction/location...

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채택된 답변

Matt J
Matt J 2023년 2월 5일
편집: Matt J 2023년 2월 5일
P1 =[177668442.453315 ,-102576923.076923, 0];
P2 =[ -102576923.076923 ,177668442.453315 ,-102576923.076923];
P3= [0, -102576923.076923, 88834221.2266576];
P11= [152763459.308716 , -102576923.076923, 0];
P22=[ -102576923.076923, 183536536.231793 , -102576923.076923];
P33= [0, -102576923.076923, 91768268.1158967];
A=null([[P1;P2;P3],ones(3,1)]); %plane 1
B=null([[P11;P22;P33],ones(3,1)]); %plane 2
L=A*B.' - B*A.' %line of intersection;
L = 4×4
0 -0.0351 -0.0484 0.0000 0.0351 0 -0.0138 0.0000 0.0484 0.0138 0 0.0000 -0.0000 -0.0000 -0.0000 0
N=null(L);
a=N(:,1)+N(:,2);
b=N(:,1)+2*N(:,2);
direction=normalize( b(1:3)/b(4)-a(1:3)/a(4) ,'n')
direction = 3×1
0.2242 -0.7894 0.5715
or,
direction=normalize( cross(A(1:3),B(1:3)) ,'n')
direction = 3×1
-0.2242 0.7894 -0.5715
  댓글 수: 6
M
M 2023년 2월 5일
편집: M 2023년 2월 5일
@Matt J I have a question please if we have more than 3 dimensions, 4d 5d..
Would this method works?
because I tried 4d problem and 'N' size is 5*3
a=N(:,1)+N(:,2);
b=N(:,1)+2*N(:,2);
direction=normalize( b(1:3)/b(4)-a(1:3)/a(4) ,'n')
Also I want to ask why did you multiply by 2 here "b=N(:,1)+2*N(:,2);" ?
and what does a and b denote?

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추가 답변 (1개)

Torsten
Torsten 2023년 2월 5일
편집: Torsten 2023년 2월 5일
If you look at the next lines in Matt's code, he creates 100 points on the line.
Thus in the modified code below, Pstart could be taken as a point on the line and d as a direction vector for the line emanating from Pstart.
Did you mean something like this ?
P1 =[177668442.453315 ,-102576923.076923, 0];
P2 =[ -102576923.076923 ,177668442.453315 ,-102576923.076923];
P3= [0, -102576923.076923, 88834221.2266576];
P11= [152763459.308716 , -102576923.076923, 0];
P22=[ -102576923.076923, 183536536.231793 , -102576923.076923];
P33= [0, -102576923.076923, 91768268.1158967];
A=null([[P1;P2;P3],ones(3,1)]); %plane 1
B=null([[P11;P22;P33],ones(3,1)]); %plane 2
L=A*B.' - B*A.'; %line of intersection
N=null(L);
t=linspace(-.1,.1);
xyz=N(:,1) + N(:,2)*t;
xyz = xyz(1:3,:)./xyz(4,:);
P1 = xyz(:,1);
P2 = xyz(:,2);
Pstart = P1
Pstart = 3×1
2.2415 -7.8929 5.7147
d = (P2-P1)/norm(P2-P1)
d = 3×1
0.2242 -0.7894 0.5715
  댓글 수: 13
M
M 2023년 2월 5일
@Torsten could you please suggest the methods that we can get the intersected plane (2d object in 4d) ?
Torsten
Torsten 2023년 2월 6일
편집: Torsten 2023년 2월 6일
The usual representation of the plane of intersection is given by all solutions x of a linear system of the form
A*x = b
Here, A is a 2x4 matrix and b is a 2x1 vector.
The rows of A are the normal vectors of 2 hyperplanes in the 4d space.
The vector b somehow represents the distance of these hyperplances to the origin.

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