How can I texture map an arbitrary mesh
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Surf() and surface() allow me to texture map a regular quadrangular mesh. How can I texture map an irregular triangular mesh, of the sort rendered using trimesh()?
If this functionality isn't currently available, will it be available at some point in the future?
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도움말 센터 및 File Exchange에서 Triangulations에 대해 자세히 알아보기
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