imrotate3 gives me just zeros with 'linear'
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For imrotate3() the doc says:
"'linear' Trilinear interpolation. Trilinear interpolation is the default method for numeric and logical images."
Now if I have a 3D mask of zeros and ones... let's call it BW and it is of type logical, and I use
BW2 = imrotate3(BW,45,[0 0 1],'linear','crop');
Then BW2 is all zeros.
If I convert to, say, double or single, it works as expected.
Or if I use 'nearest' instead of 'linear', it works with logical.
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