Calculate the required area

조회 수: 2 (최근 30일)
Nikodin Sedlarevic
Nikodin Sedlarevic 2022년 4월 30일
편집: Riccardo Scorretti 2022년 4월 30일
I would like to paint a building (all 5 surfaces) that has 4 vertical straight walls, the upper surface (roof) is described by the function z = g (x, y) for (x, y) ∈ [0.0,4.40] × [0.0, 4.20]. The lower edge of the building is at a height of z (x, y) ≡0. Calculate the required area.
This is the area I would like to calculate
I tried to calculate like this but it does not get me the right answer. Any help?
g = @(x, y) 1./((2+1.1.*x.^2+1.1.*y.^2).^(1/2));
a=0.0;
b=4.40;
c=0.0;
d=4.20;
s1= 1./((2+1.1.*(0.0).^2+1.1.*(0.0).^2).^(1/2));
s2= 1./((2+1.1.*(4.40).^2+1.1.*(4.20).^2).^(1/2));
s3= 1./((2+1.1.*(0.0).^2+1.1.*(4.20).^2).^(1/2));
s4= 1./((2+1.1.*(4.40).^2+1.1.*(0.0).^2).^(1/2));
roof = integral2(g,a,b,c,d);
wall1 = integral2(g,a,b,0,s1);
wall2 = integral2(g,a,b,0,s2);
wall3 = integral2(g,c,d,0,s3);
wall4 = integral2(g,c,d,0,s4);
area = roof + wall1 + wall2 + wall3 + wall4;
  댓글 수: 1
Riccardo Scorretti
Riccardo Scorretti 2022년 4월 30일
In this way you are computing volumes, not surfaces. The problem is with mathematics, not with MATLAB.

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Riccardo Scorretti
Riccardo Scorretti 2022년 4월 30일
편집: Riccardo Scorretti 2022년 4월 30일
Let's start by checking the function g = profile of your building:
g = @(x, y) 1./((2+1.1.*x.^2+1.1.*y.^2).^(1/2));
a=0.0;
b=4.40;
c=0.0;
d=4.20;
[x, y] = meshgrid(a:0.4:b, c:0.4:d);
figure ; mesh(x, y, g(x,y)) ; axis image ; grid on ;
axis([a, b, c, d, 0 inf]);
camproj perspective ; box on
xlabel('x') ; ylabel('y');
For the 4 walls, the computation boils up into a simple 1D integral:
wall1 = integral(@(x) g(x,c), a, b)
wall1 = 1.8102
wall3 = integral(@(x) g(x,d), a, b)
wall3 = 0.8387
and
wall2 = integral(@(y) g(a,y), c, d)
wall2 = 1.7679
wall4 = integral(@(y) g(b,y), c, d)
wall4 = 0.7802
The case of the roof is quite different: it is a 2D integral of the surface given defined by the map , that is:
Assuming that g is given as a numerical function (and not analytically), the derivatives must be computed numerically as well, for instance by finite difference. This will introduce some numerical error, which will be quite negligible if the surface is smooth enough:
dx = 1.0E-5 ; dy = dx;
gx = @(x,y) (g(x+dx,y) - g(x-dx,y))/(2*dx);
gy = @(x,y) (g(x,y+dy) - g(x,y-dy))/(2*dy);
roof = integral2(@(x,y) sqrt(1 + gx(x,y).^2 + gy(x,y).^2), a, b, c, d)
roof = 18.5637
The bottom line is:
tot = wall1 + wall2 + wall3 + wall4 + roof
tot = 23.7605

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