Attach a rigid body tree as a skeleton to a static mesh or to an fbx model
조회 수: 6 (최근 30일)
이전 댓글 표시
I have one of many models downloaded from www.sketchfab.com as gltf or fbx. However, these do not have an inbuilt skeleton to use for animation in UNREAL ENGINE; the target.
Is it possible attach a rigid body tree to any of these two files then export it to unreal and then animate there.
Preferably animate the rigid body tree as a robot and communicate the animation data to UNREAL ENGINE via data communication to the UNREAL ENGINE.
댓글 수: 0
답변 (1개)
Githin John
2022년 7월 28일
편집: Githin John
2022년 7월 28일
Hello,
The best way to attach bones to the skeletal mesh in Unreal would be to first import the FBX file to a CAD software where you can then attach the skeleton and then export for use in Unreal.
Blender and Maya are good candiadtes for this.
If you have a rigidBodyTree model of the robot in MATLAB, you could use the link dimensions as reference when creaing the skeleton in the CAD software.
Best,
Githin
댓글 수: 0
참고 항목
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!