SimEvents: route using on attribute

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Joel
Joel 2014년 10월 16일
편집: Abdolkarim Mohammadi 2021년 3월 13일
I assign an attribute to an entity that is a 1D-Vector with a 10 elements. The attribute looks like this:
out_package = [ 1 1 245 247 40 248 245 124 204 36 ]
Now, what I'd love to do is to route the entities based on the first one. So all entities with the first value of the attribute vector '1' get routed into one queue, all entities with the first value of the attribute vector = '2' will get routed into another queue and so on. How do I do this? I see that the output switch can switch depending on the entitys attribute but does not seem to be able to handle my vector.
Any ideas?
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Thomas vandeputte
Thomas vandeputte 2021년 3월 11일
Hi, i wonder if you found a method to do this?

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Abdolkarim Mohammadi
Abdolkarim Mohammadi 2021년 3월 12일
편집: Abdolkarim Mohammadi 2021년 3월 13일
You can create a scalar attribute, whose value is equal to the first element of the vector.
entity.Attribute2 = out_package (1);

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