How does vrrotvec calculate rotation?

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Michael McGeehan
Michael McGeehan 2021년 11월 17일
편집: James Tursa 2023년 5월 12일
Can anybody describe the math behind vrrotvec? The documentation for this function is very sparse and I would like to know how the rotational transformation is being calculated for my own confiendence in my code.
Thanks!

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James Tursa
James Tursa 2021년 11월 17일
It is a simple algorithm that uses the cross product for the axis (normalized), and the dot product is used to calculate the angle. I.e., vrrotvec(x,y) is equivalent to the following (but with error checking etc.)
rotation axis = cross(x,y)/norm(cross(x,y))
rotation angle = acos(dot(x,y)/(norm(x)*norm(y)))
then these are concatenated into a 4-element vector
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Vignesh Radhakrishnan
Vignesh Radhakrishnan 2023년 4월 21일
Can I get the point y again from x using the inverse of the output of vrrotvec or vrrotvec2mat?
James Tursa
James Tursa 2023년 5월 12일
편집: James Tursa 2023년 5월 12일
Do you mean like this?
x = rand(3,1); x = x/norm(x)
x = 3×1
0.7639 0.6442 0.0390
y = rand(3,1); y = y/norm(y)
y = 3×1
0.6172 0.5255 0.5856
r = vrrotvec(x,y)
r = 1×4
0.6445 -0.7646 0.0068 0.5866
m = vrrotvec2mat(r)
m = 3×3
0.9023 -0.0862 -0.4225 -0.0786 0.9306 -0.3576 0.4240 0.3559 0.8328
m * x
ans = 3×1
0.6172 0.5255 0.5856
norm(ans-y)
ans = 1.5701e-16

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