how to perform matrix manipulation for a game of battle ship?
조회 수: 2 (최근 30일)
이전 댓글 표시
sorry the question is a bit abstract .i am making a battleship game.on a 10x10 matrix.the user has to type in coordinate in (alphabets,number) style. i tried doing this for one ship and the matrix has gone all over the place and i am lost. what i did was
% code
Board=zeros(10);
A=1;
B=2;
C=3;
D=4;
E=5;
F=6;
G=7;
H=8;
I=9;
J=10;
%destroyer
ALPHArange='A':'J';
Drow= ALPHArange(randi(numel(ALPHArange))); %picks a random row for destroyer
Dcol=randi(100,1,1); %picks a random column for destroyer
Board(Drow,Dcol:Dcol+1)=2
here i want to place a ship called destroyer of unit length 2.(on the matrix two zeros ,beside each other,should become 2).....upon running the script i got an extremely lage matrix which made no sense
댓글 수: 0
채택된 답변
sixwwwwww
2013년 12월 2일
편집: sixwwwwww
2013년 12월 2일
roshan try this:
Board = zeros(10);
ALPHArange = 'A':'J';
Drow = ALPHArange(randi(numel(ALPHArange)));
Dcol = randi(9,1,1);
idx = find(ismember(ALPHArange, Drow));
Board(idx, Dcol:Dcol + 1) = 2;
댓글 수: 3
sixwwwwww
2013년 12월 2일
idx = find(ismember(ALPHArange, Drow));
this line find the index of Drow in array ALPHArange. For example, if randomly choosen alphabet is 'E' then idx will have value 5, for 'C' value 3 and so on and it will be your row number in the next line
Board(idx, Dcol:Dcol + 1) = 2;
추가 답변 (0개)
참고 항목
카테고리
Help Center 및 File Exchange에서 Call Python from MATLAB에 대해 자세히 알아보기
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!