optimize(world,ratio)
reduces the number of faces in all IndexedFaceSet nodes of
world while trying to preserve the overall shape of these
nodes.
optimize(node,ratio)
reduces the number of faces in the geometry of node while trying to
preserve the overall shape of the node. If node is a grouping node, the
function optimizes all IndexedFaceSet children of that node.
Fraction of intended number of faces relative to the original number of faces,
specified as a real number. If ratio is less than 1, then it is
interpreted as a fraction of the resulting number of faces relative to the original
number of faces. If ratio is equal to 1, number of faces is
unchanged and only shared vertices are merged (gluing faces).
The optimize will be removed in a future
release. Instead, use sim3d classes and Simulation 3D blocks to
interface MATLAB® and Simulink® with the Unreal Engine® 3D simulation environment. To get started, see Create 3D Simulations in Unreal Engine Environment.
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