DistanceToActorCondition
Description
A DistanceToActorCondition object represents a
Distance To Actor condition in the RoadRunner scenario logic. The Distance To Actor condition specifies for
the associated phase to end when the actor is a certain distance away from the reference
actor. Specifying DistanceToActorCondition as the condition type when
creating an end or fail condition in your scenario adds a Distance To Actor
condition to the specified phase in the scenario logic. You can use the
DistanceToActorCondition object to programmatically modify the attributes
of the corresponding Distance To Actor condition by changing the property
values of the object.
Creation
You can create a DistanceToActorCondition object in these ways:
The
setEndConditionfunction creates and assigns a condition of the specified type to the end of a specified phase. Specify theconditionTypeargument as"DistanceToActorCondition"to create aDistanceToActorConditionobject associated with the specified phase.The
setFailConditionfunction assigns a condition of the specified type to the Fail Conditions of the scenario root phase. Specify theconditionTypeargument as"DistanceToActorCondition"to create aDistanceToActorConditionobject associated with the scenario Fail Conditions.
Properties
Examples
Version History
Introduced in R2025a