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SUMMARY: the code creates a Mastermind GUI with pixel-art graphics, objects interactivity and an engine for any hints when you feel stuck.
RULES: you have 10 attempts to guess a hidden code made of four repeatable colors. Each turn, a feedback of your attempt will be shown on the right side of the GUI: each white peg indicates that you have guessed correctly one color, but not its position; black pegs mean that you have guessed correctly both color and position. Be carefull as the feedback peg do not give you any information on what color or position you may have guessed.
CONTROLS: while left-clickig on a peg, move the mouse to drag it around. Release the left-click to place the peg on the board.
OPTIONAL: download the 'data.mat' file to have all availble in-game splash arts, otherwise play with a minimal GUI, but still preserving 3D peg shapes, borders and details.
MENU: click PLAY to play a game, HINT to a have a suggestion for the current attempt, EXIT to close the game.
AUTHOR: Eduardo Maria Polli
MAIL: eduardo.polli94@gmail.com
인용 양식
chicken vector (2026). Mastermind (https://kr.mathworks.com/matlabcentral/fileexchange/116790-mastermind), MATLAB Central File Exchange. 검색 날짜: .
도움
도움 받은 파일: Minesweeper
| 버전 | 퍼블리시됨 | 릴리스 정보 | Action |
|---|---|---|---|
| 1.1.0 | Increased animations smoothness for dragged peg. |
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| 1.0.2 | Bug fix: using hint when some pegs have already been placed, now resets the attempt instead of hiding the pegs. |
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| 1.0.1 | Fixed end-game splash art bug, which was not removing when starting a new game. |
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| 1.0.0 |
