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try/catch in gui

조회 수: 11 (최근 30일)
anahita
anahita 2013년 7월 1일
Hi
I am a

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Image Analyst
Image Analyst 2013년 7월 1일
편집: Image Analyst 2013년 7월 1일
Just put it in a while loop until they get it right. Warn them like this:
message = sprintf('Error: you entered %d when you should have entered a number in the range [0,99].', theirNumber);
uiwait(warndlg(message));
In general for a try/catch you can try this:
function blahblahblah()
try
% Some code that generates an error.
catch ME
message = sprintf('Error in blahblahblah():\n%s', ME.message);
uiwait(warndlg(message));
end

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Pourya Alinezhad
Pourya Alinezhad 2013년 7월 1일
just check the input box you created in GUI for numbers below desired value.if input number was bigger than upper bound you can call a error message box GUI.

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