Surface Texturing
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I want to create a square surface with circular dimples on it. Circular dimples are like cylinders in which depth, radius, distance from one dimple to another should be variables. Like a chess board but instead of squares in want circles and instead of 2D i want 3D and I want to control the distance between each cylinders. Can anyone please help me out on this
답변 (1개)
Teja Muppirala
2011년 5월 1일
This is not as difficult as you think. You can use the following code as a starting point. Once you understand why it works, then modify it to fit your needs.
xmin = -100;
xmax = 100;
[X,Y] = meshgrid(xmin:xmax);
ctrs = linspace(xmin,xmax,5);
M = ones(size(X));
for Xctr = ctrs(2:end-1)
for Yctr = ctrs(2:end-1)
R2 = (X-Xctr).^2 + (Y-Yctr).^2;
M = M - (R2 <= 20^2);
end
end
h = surf(M);
zlim([-40 40])
set(h,'facecolor','none');
axis vis3d
zoom(3)
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Bhushan Patil
2021년 1월 4일
편집: Bhushan Patil
2021년 1월 4일
from the starting of FOR loop i can't understand pls some one help me!
카테고리
도움말 센터 및 File Exchange에서 Assembly에 대해 자세히 알아보기
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