Lidar sensor wont rotate in own executable Unreal Engine

조회 수: 1 (최근 30일)
Bram Surewaard
Bram Surewaard 2020년 11월 14일
댓글: Bram Surewaard 2020년 12월 1일
Hey,
For a project I'm working with the automated driving toolbox and its possibility to create own scenes in unreal engine. It works well, only I need to have the simulated LiDAR sensor at a certain angle. Only this is not working for me when I try it in my own unreal exectuable, where it works fine in the default scenes. I didn't change anyting in the scene, I just used packed the files from the toolbox into an exectuable as said to do here: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
As you can see here it Lidar (thing above the center of the car roof) is angled with a 45 degree of roll:
However with the same settings the Lidar is still in the normal position for some reason:
Does anybody know how I can fix this?

답변 (1개)

Igor Klimchynski
Igor Klimchynski 2020년 11월 30일
Please check that you have the support package for R2020b installed: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
  댓글 수: 1
Bram Surewaard
Bram Surewaard 2020년 12월 1일
Yes I have that installed, and I am working with the R2020a version

댓글을 달려면 로그인하십시오.

제품


릴리스

R2020a

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by