필터 지우기
필터 지우기

How to find rotation matrix from 4 rectangle points

조회 수: 13 (최근 30일)
SOONMYUN JANG
SOONMYUN JANG 2020년 5월 30일
댓글: Image Analyst 2020년 6월 3일
Hi,
I have 4 3d points(x, y, z). Using these points how can I calculate rotation angle? Consequently, I want to have a 4x4 transformation matrix including rotation and translation information.
4 points are in a plane and they are corners of rectangle and I set the top-left point as the origin of the rectangle coordinate. Look at the bellow pictures.
Here I only have four 3D points(Xw,Tw,Zw) based on the world coordinate. According to the 4 points, I can calculate 4 points based on the rectangle coordinate. For instance, value [Xr] in P2 is the distance between P1 and P2. And [-Yr] in P3 is the distance between P1 and P3.
Then how could I get rotation angle of the rectangle based on the world coordinate using those information?
Additional information (3d points in the world coordinate):
P1(-401.428, 485.929, 772.921)
P2(-21.4433, 475.611, 772.511)
P3(-400.982, 483.56, 403.703)
P4(-21.589, 473.028, 403.242)

채택된 답변

Image Analyst
Image Analyst 2020년 5월 30일
Wouldn't the rotation matrix be
rotMatrix = pDistorted \ pStraight
  댓글 수: 4
SOONMYUN JANG
SOONMYUN JANG 2020년 6월 3일
I want to get a rotation information such as 3x3 rotation matrix.
Image Analyst
Image Analyst 2020년 6월 3일
Again: "what do you want your transformed data coordinates to be?" You gave only input coordinates, not output coordinates.

댓글을 달려면 로그인하십시오.

추가 답변 (0개)

카테고리

Help CenterFile Exchange에서 Cartesian Coordinate System Conversion에 대해 자세히 알아보기

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by