Need help finding the cartesian coordinates of a projectile in flight.

조회 수: 3 (최근 30일)
I am given the location of 2 observers on the ground (xy-plane, so z=0), and an azimuth angle (in degrees) as well as an elevation angle (in degrees) from each observer to a projectile in flight. How do I find where these 2 lines of sight intersect? (which would be the x,y,z location of the projectile)
Given Info:
x_obs1 = 671.4971
y_obs1 = 717.2387
z_obs1 = 0
az_obs1 = 75.1148
el_obs1 = 9.3679
x_obs2 = -1.2075*10^3
y_obs2 = 1.6302*10^3
z_obs2 = 0
az_obs2 = -6.4515
el_obs2 = 3.2086
My main problem is that due to the fact that the number have decimals the lines of sight never perfectly intersect. How do I tell if they intersect within 1 or 2 units? (basically if the projectile had a finite volume)
  댓글 수: 3
Evan Wray
Evan Wray 2020년 2월 21일
yes, your drawing is correct.

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채택된 답변

David Goodmanson
David Goodmanson 2020년 2월 22일
편집: David Goodmanson 2020년 2월 22일
Hi Evan,
Assume the two ground positions are p1 and p2. This method uses the 3d triangle p1,p2,and p3 (the intersection point), assumes that the triangle is closed, and calculates the distances {p1 to p3) and (p2 to p3). Then p3 itself can be calculated two different ways, based on starting from either p1 or p2. These agree reasonably well. For the final result you might consider the average of those two calculations of p3..
x1 = 671.4971;
y1 = 717.2387;
z1 = 0;
az1 = 75.1148;
el1 = 9.3679;
x2 = -1.2075*10^3;
y2 = 1.6302*10^3;
z2 = 0;
az2 = -6.4515;
el2 = 3.2086;
p1 = [x1 y1 0];
p2 = [x2 y2 0];
u1 = [cosd(el1)*cosd(az1) cosd(el1)*sind(az1) sind(el1)];
u2 = [cosd(el2)*cosd(az2) cosd(el2)*sind(az2) sind(el2)];
vgrd = p2-p1;
dgrd = norm(vgrd);
ugrd = vgrd/dgrd;
theta1 = acosd(dot(u1,ugrd));
theta2 = acosd(dot(u2,-ugrd));
phi = 180 - theta1 - theta2;
d2 = dgrd*sind(theta1)/sind(phi);
d1 = dgrd*sind(theta2)/sind(phi);
p3_1 = p1 + d1*u1 % these should agree
p3_2 = p2 + d2*u2
p3_1 - p3_2 % difference is fairly small
norm((p3_1 - p3_2))*2/(d1 + d2) % relative error

추가 답변 (1개)

darova
darova 2020년 2월 21일
Here is what i invented
clc,clear
x1 = 671.4971;
y1 = 717.2387;
z1 = 0;
az1 = 75.1148*pi/180;
el1 = 9.3679*pi/180;
[u1,v1,w1] = sph2cart(az1,el1,1); % create a vector1
x2 = -1.2075*10^3;
y2 = 1.6302*10^3;
z2 = 0;
az2 = -6.4515*pi/180;
el2 = 3.2086*pi/180;
[u2,v2,w2] = sph2cart(az2,el2,1); % create a vector1
plot3([x1 x2],[y1 y2],[z1 z2],'.-b')
hold on
quiver3(x1,y1,z1,u1,v1,z1,1e3)
quiver3(x2,y2,z2,u2,v2,z2,3e3)
hold off
axis equal
view(2)
  댓글 수: 1
Evan Wray
Evan Wray 2020년 2월 22일
this helps to visualize the problem but doesn't return the coordinates of the intersection point

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