It looks like a bug because the print function causes the get(h_icons(3),'FaceColor') to be changed from 'interp' back to 'flat'. Maybe it's from something in the legend function.
Bug with Legend object shading being reset during print
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This produces a legend with an interpolated icon to better identify the surface, trivial here, but critical with many surfaces you want to print for publication.
figure(2); clf; Z=peaks; surf(Z); hold on; set(gcf,'PaperPositionMode','auto');
patch([-1; 1; 1; -1;]*25+25, [-1; -1; 1; 1;]*25+25,[1; 1; 1; 1;]+4,'EdgeColor','k','EdgeAlpha',0.6,'FaceAlpha',0.4,'LineStyle','--','FaceColor',[1 0 0])
set(gcf,'Position',[ 13 46 1249 556]); set(gcf,'Color',[1 1 1]);
[h,h_icons]=legend([{'peaks'},{'baseline'}]);
set(h_icons(3),'CData',[2 -10 2 10],'FaceColor','interp');
print(gcf,'-dpng',[cd '\BAD_flat_legend'],'-r300');
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
what it's supposed to look like
What actually prints
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Div Tiwari
2016년 8월 8일
I was unable to reproduce this in MATLAB R2016a with any of the graphics renderers. Could you tell me which release of MATLAB you're using?
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