GPU performance with short vectors
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Hello - I see GPU computation underperforming when used for vector manipulation with short lengths.
>> a = rand(1000000, 100,'gpuArray');
>> b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(1000000,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 45.489811 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(1000000,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.875140 seconds.
same when done for short vectors see GPU computation under performing:
>> a = rand(200, 100,'gpuArray');
>>b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(200,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 0.021727 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(200,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.833865 seconds.
Any insight will be appreciated.
Thank you.
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추가 답변 (1개)
Walter Roberson
2016년 3월 30일
0 개 추천
Do not use eval() for this. use timeit()
댓글 수: 3
Edric Ellis
2016년 3월 30일
... and for GPU timings, use gputimeit.
Walter Roberson
2016년 3월 30일
Good point.
MatlabNinja
2016년 3월 30일
카테고리
도움말 센터 및 File Exchange에서 GPU Computing에 대해 자세히 알아보기
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