Repetitive unreal orange checks
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Hi,
Am working currently on Run time errors checks using Polyspace Code Prover and Bug finder and after running step is over, i got a lot of orange checks, mostly Non initialized variables and illegally dereferenced pointers which in fact are justified after tracing them. I wonder if there is a way to avoid that by manipulating the polyspace configuration or editing the stubbed functions file?
Thanks
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카테고리
도움말 센터 및 File Exchange에서 Polyspace Code Prover에 대해 자세히 알아보기
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