Skeleton prunning for OCR
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Hello, I am trying to make OCR algorithm for incomplete numbers. First step should be to reduce image to skeleton. This is done fine with Matlab function.
I have troubles at prunning stage i have tried this approach: http://www.mathworks.com/matlabcentral/answers/88284-remove-the-spurious-edge-of-skeleton
But it isn't reliable enough. and i can't run it twice because it would reduce image too much.
I have also tried http://www.ehu.eus/ccwintco/index.php?title=Skeletonization,_skeleton_pruning_and_simple_skeleton_graph_construction_example_in_Matlab
Which is way too complicated for me since i am under time pressure and this algorithm can't handle loops.
Are there any other ways already implemented?
I have to reduce skeleton to features which would consist of Branch points, end points and a few points i will describe.
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Brett Shoelson
2015년 5월 15일
편집: Brett Shoelson
2015년 5월 18일
Hi Radek, I have some thoughts to share that might be useful. First, recognize that you get different output from infinite thinning than from infinite skeletonization. (bwmorph(bw, 'skeleton', Inf) vs bwmorph(bw, 'thin', Inf) ), and that the latter might give you a better starting point for your training. (You might not even have spurs to worry about.)
Second, regardless of which thinning approach you start with, if you calculate a bwdistgeodesic transform on your thinned bw image--using a mask that is true at all of the endpoints and false elsewhere--the longest constrained path will be the one that contains the maximum value in transformed image. You can reconstruct that spur-less path by tracing along that path, keeping only largest neighbors. (Spurs will necessarily have smaller distance values.)
I have attached a bit of code that will recreate that path from the original binary image. It runs (including the thinning) on the screen capture of your image of a "one" in about 2 msec.
Cheers, Brett
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Brett Shoelson
2015년 6월 5일
Radek: yes, the longest-constrained-path approach I gave you is indeed confounded by loops. On the other hand, did you try infinite thinning instead of infinite skeletonization? I think it might just give you what you're looking for without any subsequent morphological manipulations. Brett
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