Simple Matlab Random Number Generation

조회 수: 1 (최근 30일)
Sam Da
Sam Da 2011년 2월 26일
I have to get 5 random numbers a1, a2, a3, a4, a5 where each a1, a2, a3, a4, a5 should be between [-0.5, 0.5] and sum i.e. a1 + a2 + a3 + a4 + a5 = 1.
How should I do it?
  댓글 수: 4
Sam Da
Sam Da 2011년 2월 27일
We have to make sure that such combination as [.5 .5 .5 .5 .5] doesn't happen.
Paulo Silva
Paulo Silva 2011년 2월 28일
I deleted my answer (the one that was accepted but it wasn't the best one) and voted on Bruno's and Matt's answers.
Please reselect (Sam or someone who can (admins?!)) the best answer, thank you.

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채택된 답변

chris hinkle
chris hinkle 2011년 2월 27일
Create 5 arrays that have all possible combinations of these numbers then generate a random number that is between 1 and length of array and then use that value as the index for the array and viola, there's your number. The size of these arrays can be controlled by the resolution you go to.

추가 답변 (2개)

Bruno Luong
Bruno Luong 2011년 2월 27일
To generate true uniform distribution, the correct method is not quite straightforward. I strongly recommend Roger Stafford's FEX,
http://www.mathworks.com/matlabcentral/fileexchange/9700-random-vectors-with-fixed-sum
  댓글 수: 3
the cyclist
the cyclist 2011년 2월 27일
Agreed that this is the definitive answer. Specifically for Sam's solution:
X = randfixedsum(5,10000,1,-0.5,0.5);
Matt Tearle
Matt Tearle 2011년 2월 27일
Very nice!

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Matt Tearle
Matt Tearle 2011년 2월 27일
How about a brute-force approach?
ntot = 0;
n = 10000;
x = zeros(n,5);
while ntot<n
r = rand(100,4)-0.5;
r5 = 1 - sum(r,2);
idx = (r5>-0.5) & (r5<0.5);
tmp = [r(idx,:),r5(idx)];
nidx = min(size(tmp,1),n-ntot);
x(ntot+1:ntot+nidx,:) = tmp(1:nidx,:);
ntot = ntot + nidx;
end
  댓글 수: 1
the cyclist
the cyclist 2011년 2월 28일
My first reaction to this solution was that, as a rejection method (with a loop, no less!), it would be much slower than Roger's method. The reality is that is does comparably well, speed-wise. I haven't done a full-blown comparison, but I think the reason is two-fold. First, you "semi-vectorized" by pulling chunks of random numbers at a time. Second, and I think more importantly, the accept/reject fraction is pretty good. (It might not be so favorable otherwise, like if the marginals were on [0,1] and still had to sum to 1.)
This solution is highly intuitive, and I believe leads to marginal distributions and correlations between summands that are identical to Roger's solution.

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