A = [0 0 0];
B = [1 0 0];
C = [0 1 0];
D = [0 0 1];
E = [0 1 1];
F = [1 0 1];
G = [1 1 0];
H = [1 1 1];
P = [A;B;F;H;G;C;A;D;E;H;F;D;E;C;G;B];
plot3(P(:,1),P(:,2),P(:,3))
I am creating a cube using this code.
Now i want to rotate this cube according to Roll, pitch and Yaw axis.
If R = -0.3064; P = -1.2258; Y = 9.8066
Then how to rotate this cube.?

 채택된 답변

Shoaibur Rahman
Shoaibur Rahman 2014년 12월 28일

2 개 추천

Add the following lines of code at the bottom of your code:
roll = -0.3064; pitch = -1.2258; yaw = 9.8066;
dcm = angle2dcm(yaw, pitch, roll);
P = P*dcm;
plot3(P(:,1),P(:,2),P(:,3)) % rotated cube

댓글 수: 7

Thanks Shoaibur;
But when i give This code,
roll = 360; pitch = 360; yaw = 360;
dcm = angle2dcm(yaw, pitch, roll);
P = P*dcm;
plot3(P(:,1),P(:,2),P(:,3)) % rotated cube
grid on
xlabel('x')
ylabel('y')
zlabel('z')
figure(1);
it shifts origin also. But i didn't want to shift it. It should remain at 0 everytime.
As well i want to give legends to 3D image, and want to change face colors of cube.!
Jan
Jan 2014년 12월 29일
@Nimisha: No, the origin is not shifted by this rotation. If you want to keep a certain piont fixed, e.g. the center of the cube, subtract it from P before you multiply the rotation matrix dcm and add it afterwards again. bsxfun(@plus, ...) will help you.
The legends and the colors are new details, so please ask a new question or append it to the original question and mark the modifications clearly.
Nimisha
Nimisha 2014년 12월 31일
편집: Nimisha 2015년 1월 2일
I can't modify code.! i searched many codes, but for this function
bsxfun(@plus,
i didnt get much help. please help me with modifying code"
Can anyone mofify my code.?
Shoaibur Rahman
Shoaibur Rahman 2015년 1월 2일
편집: Shoaibur Rahman 2015년 1월 2일
I don't understand, what modification you do want. As mentioned, the origin is not shifted by the above code. To check this, plot the origin and the original cube on the same figure of rotated cube as shown below:
A = [0 0 0];
B = [1 0 0];
C = [0 1 0];
D = [0 0 1];
E = [0 1 1];
F = [1 0 1];
G = [1 1 0];
H = [1 1 1];
P = [A;B;F;H;G;C;A;D;E;H;F;D;E;C;G;B];
plot3(P(:,1),P(:,2),P(:,3),'g'), hold on % original cube
roll = -0.3064; pitch = -1.2258; yaw = 9.8066;
dcm = angle2dcm(yaw, pitch, roll);
P = P*dcm;
plot3(P(:,1),P(:,2),P(:,3)) % rotated cube
plot3(0,0,0,'or')
You check this following code..
clear all;clc
A = [0 0 0];
B = [1 0 0];
C = [0 1 0];
D = [0 0 1];
E = [0 1 1];
F = [1 0 1];
G = [1 1 0];
H = [1 1 1];
P = [A;B;F;H;G;C;A;D;E;H;F;D;E;C;G;B];
plot3(P(:,1),P(:,2),P(:,3),'g'), hold on % original cube
roll = 360; pitch = 360; yaw = 360;
dcm = angle2dcm(yaw, pitch, roll);
P = P*dcm;
plot3(P(:,1),P(:,2),P(:,3)) % rotated cube
plot3(0,0,0,'or')
In this origin is shifted even all the faces are rotated by 360..
Please correct it.!
Shoaibur Rahman
Shoaibur Rahman 2015년 1월 2일
편집: Shoaibur Rahman 2015년 1월 2일
I guess, you are asking that if the rotation is 360 degrees, then both the original and rotated cube should look at the same position, right?
Instead of using 360, use 2*pi for roll, pitch, and yaw, i.e. in radians.
roll = 2*pi; pitch = 2*pi; yaw = 2*pi;
A = [0 0 0];
B = [1 0 0];
C = [0 1 0];
D = [0 0 1];
E = [0 1 1];
F = [1 0 1];
G = [1 1 0];
H = [1 1 1];
P = [A;B;F;H;G;C;A;D;E;H;F;D;E;C;G;B];
plot3(P(:,1),P(:,2),P(:,3),'g'), hold on
roll = 2*pi; pitch = 2*pi; yaw = 2*pi;
dcm = angle2dcm(yaw, pitch, roll);
P = P*dcm;
plot3(P(:,1),P(:,2),P(:,3)) % rotated cube
plot3(0,0,0,'or')
Nimisha
Nimisha 2015년 1월 3일
Thank You So Much,
Finally it works for me :)

댓글을 달려면 로그인하십시오.

추가 답변 (0개)

카테고리

도움말 센터File Exchange에서 Error Detection and Correction에 대해 자세히 알아보기

질문:

2014년 12월 28일

댓글:

2015년 1월 3일

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by