Contact modeling between two bodies
조회 수: 2(최근 30일)
I have two DOFs model of a lumped system. It's something similar to a quarter car model.
I modeled it using simulink with no physical elements. I need modeling the contact between the two bodies, that means the displacement of m1 is limited by the position of m2. I have in mind to do this using the dynamic saturation block instead of modeling the elastic contact between both of them. Could it be a good idea or there could be some stability problems?
Ryan G 2013년 12월 17일
I'm not sure the ideal way to do this, but off the top of my head I think you would want to set up a conditional for when they collide.
This can be done in SL blocks. In this example, since the spring is already there, you could probably just ramp up the stiffness of Ks and compensate with higher b value to damp when collision occurs. Something like
Ks = k*10
b = b*10
Ks = k
b = b;
You'd have to figure out what vvalues make sense here based on your system. Running Simulation should make it apparent how to adjust your k and b.