simscape.multibody.Solid Class
Namespace: simscape.multibody
Superclasses: simscape.multibody.Component
Description
Use an object of the simscape.multibody.Solid class to construct a rigid
solid. Solid objects model the physical parts of a multibody system, such as
hinges or shafts. By default, each Solid object has a reference frame that has
a corresponding connector called R.
To specify a Solid object, use the Geometry,
Inertia, and VisualProperties properties. The
geometry and inertia of a solid are relative to the reference frame of the
Solid object.
Class Attributes
Sealed | true |
ConstructOnLoad | true |
RestrictsSubclassing | true |
For information on class attributes, see Class Attributes.
Creation
Description
constructs a
solid with default values.solid = simscape.multibody.Solid
constructs a solid with the specified geometry.solid = simscape.multibody.Solid(geometry)
constructs a solid with the specified geometry and inertia.solid = simscape.multibody.Solid(geometry,inertia)
constructs a solid with the specified geometry and visual properties.solid = simscape.multibody.Solid(geometry,visualProperties)
constructs a solid with the specified geometry, inertia, and visual properties.solid = simscape.multibody.Solid(geometry,inertia,visualProperties)
Properties
Methods
Examples
Version History
Introduced in R2022a