In a discrete-event simulation, an event is an observation of an instantaneous incident that may change a state variable, an output, and/or the occurrence of other events.
Use supported event action languages and randomization methods.
Use events to determine when to generate an entity.
Prevent infinite loops.
SimEvents® software uses entity priorities to prioritize events.
Run computations on events using event actions.
When migrating legacy SimEvents models, you often must create event actions.